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Mobile & Phone
• Building iPhone & Android Apps with HTML, CSS, and JavaScript
Hardware & Computer Organization and Architecture
• PC Architecture
• Implementing CIFS
• Lessons In Electric Circuits
• Socratic Electronics
• Computer Aids for VLSI Design
• Design of VLSI Systems
• Algorithms and Data Structures in VLSI Design
• Crafting a Chip, A Practical Guide to the UofU VLSI CAD Flow
• Computer Organization and Design Fundamentals
• Capability-Based Computer Systems
Digital Media
• We the Media
• Digital Libraries
• Introduction to Digital Filters with Audio Applications
• The MPEG-4 Structured Audio Book
• Mathematics of the Discrete Fourier Transform with Audio Applications
Communication
• Asterisk: The Future of Telephony  

O'Reilly's Open Books  O'Reilly's CD bookshelf

Theory & Data Structures & Algorithms
• Data Structures and Algorithms with Object-Oriented Design Patterns in C++  |  Java  |  C#
• Algorithms for programmers
• Algorithms
• Concrete Abstractions
• Average Case Analysis of Algorithms on Sequences (PS format)
• CS 373: Combinatorial Algorithms
• Urban Operations Research
• Bringing Design to Software
• Art of Programming Contest  
• Programming in Oberon
Artificial Intelligence:
• Introduction to Machine Learning
• Nevatia's Machine Perception
• Prolog and Natural-Language Analysis
Mathematical
• Mathematical Illustrations
• Graph Theory With Applications
• 从惊讶到思考——数学悖论奇景
Compiler Design and Construction
• Programming Languages
• Compiler Construction using Flex and Bison
• A Compact Guide to Lex & Yacc
• Compilers and Compiler Generators: an introduction with C++
• Let's Build a Compiler
• Partial Evaluation and Automatic Program Generation
Thinking & Art
• Thinking in Patterns
• Thinking in Enterprise Java
• Thinking in Python
HPC & Cluster
• MPI:The Complete Reference
• PVM: Parallel Virtual Machine Version 3
• Designing and Building Parallel Programs
• Engineering a Beowulf-style Compute Cluster
• High Performance Computing For Dummies, Sun and AMD Special Edition
GNU/Linux
• Data Mining Desktop Survival Guide
• Slackware Linux Basics
• Slackware Linux Essentials
• Maximum RPM
• Debian GNU/Linux: Guide to Installation and Usage
• Brian and Tom Linux Book  
• GNU Autoconf, Automake, and Libtool
• Linux:Rute User's Tutorial and Exposition
• Debian GNU/Linux Desktop Survival Guide
• Writing GNOME Applications
• GTK+/Gnome Application Development
• Cygwin User's Guide
• GNU libavl 2.0.2
Security
• Secure Programming for Linux and Unix HOWTO
• Iptables Tutorial
• Methods of Cryptanalysis
• Handbook of Applied Cryptography
• Security Engineering
Publishing
• DocBook XSL: The Complete Guide
• Online Technical Writing:Online Textbook
• A beginner's introduction to typesetting with LATEX
Graphics & Game & Animation
• The Official Guide to Learning OpenGL, Version 1.1
• The Art of Computer Game Design
• So you want to be a Computer Game Developer
• Action Arcade Adventure Set
• Vector Math for 3D Computer Graphics
• Computer Animation: Algorithms and Techniques
Database
• Practical PostgreSQL
C/C++, Java, Python, Ruby, Lisp, Caml...
• Object-oriented Programming with Ansi-C  A Beginners C++
• Mastering EJB 3.0  Java Language Specification: 1st Edition  2nd Edition  3th Edition
• Java VM Specification: 1st Edition  2nd Edition
• OSGI实战  Interactive Programming In Java
• Introduction to Programming Using Java version 5.0
• Programming Principles in Java
• Introduction to Computer Science using Java 5.0  Introduction to Computer Science using Java 1.3,1.4
• Django Book  |  Dive Into Python
• Programming Ruby: The Pragmatic Programmer's Guide
• Common Lisp the Language,2nd Edition
• Developing applications with Objective Caml
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