With ten calls to drawOval().
Or,
better yet, with a call to drawOval() inside of a loop body
that is iterated 10 times.
Here is a start on an applet that uses a loop to draw ten red circles.
import java.applet.Applet;
import java.awt.*;
// assume that the drawing area is 300 by 150
public class tenCircles extends Applet
{
final int width = 300, height = 150;
public void paint ( Graphics gr )
{
int count = _________________;
while ( _________________ )
{
_________________
}
}
}
It is often a good idea to think about what you are doing one piece at a time. When there is a loop in a program, it it often helpful to start with it.
The program skeleton has most of what is needed. It has:
paint() method.