Yes. This means that a JButton can contain
other components, usually a little icon (picture).
Ordinary AWT buttons (class Button) can't do this.
Here is a sample program, nearly the same as the one in the previous chapter, with the addition of a button.
To construct a JButton object, use
new, as with all classes.
Now you have a JButton object,
but you still need to do something with it.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ButtonDemo extends JFrame
{
JButton bChange ; // reference to the button object
// constructor for ButtonDemo
ButtonDemo()
{
// construct a Button
bChange = new JButton("Click Me!");
// add the button to the JFrame
getContentPane().add( bChange );
}
public static void main ( String[] args )
{
ButtonDemo frm = new ButtonDemo();
WindowQuitter wquit = new WindowQuitter();
frm.addWindowListener( wquit );
frm.setSize( 200, 150 );
frm.setVisible( true );
}
}
class WindowQuitter extends WindowAdapter
{
public void windowClosing( WindowEvent e )
{
System.exit( 0 );
}
}
This program adds a JButton to the frame
when the frame is constructed.
The button (and other GUI components) are added to the frame's content pane. The content pane is a container that represents the main rectangle of the frame.
To get a reference to the content pane, use
the getContentPane()
method of the frame.