Answer:

With ten calls to drawOval(). Or, better yet, with a call to drawOval() inside of a loop body that is iterated 10 times.

Start with the Loop

Here is a start on an applet that uses a loop to draw ten red circles.

import javax.swing.JApplet;
import java.awt.*;

// assume that the drawing area is 300 by 150
public class TenCircles extends JApplet
{
  final int width = 300, height = 150;

  public void paint ( Graphics gr )
  { 
    int count = ;

    while (  )
    {


      
    }

  }
}

The above program skeleton has most of what is needed. It has:

It is often a good idea to think about what you are doing one piece at a time. Often it is wise to first examine the main loop of the program.

QUESTION 10:

Fill in the blanks so the loop is correct for a program that is to draw ten circles.