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Index: C
C/C++ languages
classes of, SWIG and :
18.3. SWIG Features
data structures in :
2.1. User-Defined Structures
dynamic tracing :
9.6.3. C++
exception handling :
5.2. The Block Form: Exception Handling
header files :
18.1.1. The Extension Process
modular programming in :
6.9.3. C/C++
object orientation :
7.5.3. C++ and Java
references in :
1.7.3. C/C++
run-time evaluation and error handling :
5.7.3. C / C++
subroutines in :
4.5.3. C++
using with Perl :
18. Extending Perl:A First Course
Mandelbrot code example :
18.2. Example: Fractals with Perl
XS and C++
18.4.5. C++ Code
20.5.5. C++ Objects and XS Typemaps
calculator, eval for (example)
:
5.4. Using Eval for Expression Evaluation
callbacks
4.2. Using Subroutine References
13.1.1.1. Msg: Send-side routines
associating with button clicks :
14.3.2. Labels and Buttons
closures for :
4.4.1. Using Closures as "Smart" Callbacks
objects as :
4.4.3. Closures Versus Objects
widgets and :
14.6. Event Bindings
caller function
:
B.8. Meta-Information
can function
:
7.3. UNIVERSAL
Canvas widgets
A.2. Canvas
14.3.4. Canvas
Tetris GUI (example) :
15. GUI Example: Tetris
CASE tools
:
17.1. On Code Generation
cget function
:
14.3.2. Labels and Buttons
checkbuttons
A.1.2. Checkbutton
14.3.3. Radiobuttons and Checkbuttons
child processes
:
12.3.1. Multiple Threads of Execution
CHLD signal
:
12.3.1. Multiple Threads of Execution
Christiansen, Tom
2. Implementing Complex Data Structures
2.6. Resources
4.4.3. Closures Versus Objects
5.6. Using Eval for Time-Outs
circular references
:
1.6.1. Reference Counts
class (static) methods
:
7.2.5. Class Methods and Attributes
class attributes
:
7.2.5. Class Methods and Attributes
classes
in Java :
6.9.4. Java
overriding :
7.2.6.1. Overriding base classes
superclasses (base classes) :
7.2.6. The Need for Inheritance
clients
handling multiple :
12.3. Handling Multiple Clients
prebuilt modules for :
12.6. Prebuilt Client Modules
closures
4.3. Closures
20.3.5.3. Closures
objects versus :
4.4.3. Closures Versus Objects
syntax :
B.3. Closures
COBOL language
:
1. Data References and Anonymous Storage
code
code values (CVs) :
20.3.5. Code Values
hand-coding XSUBs :
20.4.2. The Called Side: Hand-Coding an XSUB
CODE directive (XS)
:
18.4.4. Special Code
code generation
:
17.1. On Code Generation
input specification parser
17.2. Jeeves Example
17.3.1. Advantages of This Architecture
example of :
17.5. Sample Specification Parser
Jeeves framework
17.2. Jeeves Example
17.3. Jeeves Overview
stages of :
20.2.2.2. Compilation and code generation stages
collision chaining
:
20.3.3.1. Inside HVs
colors, widgets and
:
14.3.1.3. Colors
columns, extracting from files (example)
:
5.5.2. Extracting Columns from a File
command lines, aliasing on
:
3.2.2.2. Aliasing on command lines
command property
: (see
widgets
)
commit_transaction function
:
11.1. Adaptor: An Introduction
communications endpoints
: (see
sockets
)
compiling
:
20.7. A Peek into the Future
modules/packages :
6.3. Package Initialization and Destruction
with yacc :
20.2.2.2. Compilation and code generation stages
component-based programming
:
The Case for Scripting
composition
:
8.3.4. Using Composition Instead
concurrency
:
10.1. Persistence Issues
connect function
:
13.1. Msg: Messaging Toolkit
connection-oriented communication
:
12.1. Networking Primer
connectionless communication
:
12.1. Networking Primer
constant folding
:
20.2.2.2. Compilation and code generation stages
constants
:
3.3.2. Constants
references to :
1.1. Referring to Existing Variables
context propagation
:
20.2.2.2. Compilation and code generation stages
context stack
:
20.4.3. Inside Other Stacks
Ctrl-C signal
:
4.2.2. Signal Handlers
CVs (code values)
:
20.3.5. Code Values
cxstack
:
20.4.3. Inside Other Stacks
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