Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site.

Correspondance regarding this site should be addressed to Prof. Sue Peabody, Department of History, Washington State University Vancouver, [email protected].

If you are interested in more recent writings by Chris Crawford, see the Reflections interview at the end of The Art of Computer Game Design; the Virtools Swap-meet interview with Chris Crawford; and Chris Crawford's webpage, Erasmatazz.

An acrobat version of this text is mirrored at this site: Acrobat

In October 2000, a game fan named Shino posted a Japanese translation of this text.

Table of Contents


WSUV Home Page | Prof. Peabody's Home Page

Copyright © 1997 Washington State University. All rights reserved. REV.10.23.00
Comments and questions: peabody@ vancouver.wsu.edu


ACKNOWLEDGMENT

PREFACE


Top  |  Table of Contents  | Chapters: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8


WSUV Home Page | Prof. Peabody's Home Page

Copyright © 1996-7 Washington State University. All rights reserved. REV.5.27.97
Comments and questions: peabody@ vancouver.wsu.edu