COMPUTER ANIMATION: ALGORITHMS AND TECHNIQUES
TABLE OF CONTENTS
Preface
- Introduction
- Overview
- Perception
- The Heritage of
Animation
- Computer
Animation: Background and History
- Computer Animation
Software
- Hardware and Recording Techniques
- Real-Time Versus
Single-Frame Animation
- Film Technology
- Video Technology
- Animation Hardware
- Display Considerations
- Display Pipeline
and Matrix Transformations
- Roundoff Error
Considerations
- Observer/Camera
Specification
- Aids to Motion Specification
- Interpolation
- Ease-In/Ease-Out and
Velocity Control
- Orientation
Interpolation
- Camera Path
Following
- Animation
Languages
- Key
Frame/Track-Based Animation
- Metamorphosis
- Implicit Surface
Animation
- Algorithmic Motion Specification
- Kinematics and
Linked Appendages
- Constraint
Programming
- Rigid Body Animation
- Flexible Body
Animation
- Emergent Behavior:
Particles and Flocks
- Behavioral
Animation
- Character
Animation: Dynamics
- Facial Animation
- Walking
- Plant Growth
- Appendices
- A.1
Interpolation and Approximation
- A.2 Physics Primer
- A.3 Numerical
Techniques
- A.4 Vector Algebra
Summary
- References
Rick Parent ([email protected])
Last updated 7/14/95