REFERENCES and BIBLIOGRAPHY (under construction)
NOTE: The topics of some papers span two or more categories,
but will appear only once. You may want to check related
categories for papers of interest. (E.g., a paper about the use
of constraints to effect shape change will appear either in the
constraints category or in the shape change
category, but not in both.)
Current Subcategories
- Leonard Maltin, "Of Mice and Magic - A History of
American Animated Cartoons," Penguin Books, New
York, 1987.
- Bob Thomas, "Art of Animation," Hyperion, New
York, 1991.
- Thomas, F. and Johnson, O., "The
Illusion of Life," Abbeville Press, 1981.
- Charles Solomon, "The History of Animation:
Enchanted Drawings," Wings Books, New York, 1994.
- Catmull, E., "The Problems of
Computer-Assisted Animation," SIGGRAPH'78, pp.
348-353.
- Coco, Donna, "Inside the Game Developer's
Toolbox," Computer Graphics World, Vol. 17, No. 10,
October 1994, pp. 18-31.
- CoCo, Donna, "Real-Time 3D Games Take Off,"
Computer Graphics World, Vol. 18, No. 12, December 1995,
pp. 22-33.
- Johnson, Ewan, and Konishi, Sonoko, "The Making of Toy
Story," Nicograph '95.
- Foley, van Dam, Feiner, Hughes, "Computer Graphics
- Principles and Practice," 2nd edition,
Addison-Wesley, New York, 1990.
- Graves, Gaye L., "Don't Touch That Dial,"
Computer Graphics World, Vol. 17, No. 3, March 1994, pp.
17-24.
- Hahn, James "Introduction to
Issues in Motion Control," Tutorial \#3,
SIGGRAPH'88, pp. 101-111.
- Lassiter, John "Principles of
Traditional Animation Applied to 3D Computer
Animation," SIGGRAPH '87, pp. 35-44.
- Magnenat-Thalmann, Nadia and Thalmann, Danial, Computer
Animation - Theory and Practice, Springer-Verlag, New
York, 1985.
- Mahoney, Diana Phillips, "Riding the Wave of
Motion-Based Movies," Computer Graphics World, Vol.
19, No. 2, February 1996, pp. 30-31.
- MacNicol, Gregory, "2D Animation: Alive and
Well," Computer Graphics World, Vol. 13, No. 3,
March 1990, pp. 40-50.
- MacNicol, Gregory, "Wild and Wooley Theme Park
Rides," Computer Graphics World, Vol. 13, No. 9
September 1990, pp. 34-40.
- O'Rourke, Michael, "Principles of Three-Dimensional
Computer Animation," W. W. Norton and Company, New
York, 1995.
- Pope, David, "Exploring the Options Beyond 3D
Studio," Computer Graphics World, Vol. 17, No. 11,
November 1994, pp. 44-55.
- Potter, Caren D., "Anatomy of an Animation,"
Computer Graphics World, Vol. 18, No. 3 March 1995, pp.
36-43.
- Potter, Caren D., "Animation for Engineers,"
Computer Graphics World, Vol. 18, No. 1 January 1995, pp.
54-59.
- Robertson, Barbara, "Toy Story: A Truimph of
Animation,' Computer Graphics World, Vol. 18, No. 8,
August 1995, pp. 28-38.
- Robertson, Barbara, "A Magical year for Movies,'
Digital Magic: Animation and Visual Effects for Digital
Entertainment (A Supplement to CGW), January 1996, pp.
S1-S6.
- Robertson, Barbara, "Prime-Time Proving Ground for
3D Graphics,' Computer Graphics World, Vol. 16, No. 1,
January 1993, pp. 35-44.
- Robertson, Barbara, "Untamed Animation,"
Computer Graphics World, Vol. 18, No. 4 April 1995, pp.
24-31.
- Shoemake, Ken "Animating Rotation with Quaternion
Curves," SIGGRAPH'85, pp. 143-152.
- Sorenson, Peter, "From the Computer Screen to the
Silver Screen," Computer Graphics World, Vol. 13,
No. 9 September 1990, pp. 57-64.
- Sorenson, Peter, "Animation Across the
Airwaves," Computer Graphics World, Vol. 13, No. 11
November 1990, pp. 80-88.
- MacNicol, Gregory, "2-D Animation: Alive and
Well," Computer Graphics World, March 1990, Vol. 13
No. 3, pp. 41-50.
- Vince, John, "3-D Computer Animation,"
Addison-Wesley, New York, 1992.
- Watt and Watt, "Advanced Animation and
Rendering," Addison-Wesley, New York, 1992.
- Peter Lancaster and Kestutis
Salkauskas, "Curve and Surface Fitting, An
Introduction," Academic Press, New York, 1986.
- Michael E. Mortenson,
"Geometric Modeling", John Wiley & Sons,
New York, 1985.
- David F. Rogers, J. Alan Adams,
"Mathematical Elements for Computer Graphics",
McGraw Hill, New York, 1976.
- Barsky, B., and Beatty, J.,
"Local Control of Bias and Tension in
Beta-Splines," SIGGRAPH'83, pp. 193-218.
- Kochanek, D and Bartels, R.,
"Interpolating Splines with Local Tension,
Continuity and Bias Control," SIGGRAPH'84, pp.
33-42.
- Steketee, S. and Badler, N.,
"Parametric Keyframe Interpolation Incorporating
Kinetic Adjustment and Phrasing Control,"
SIGGRAPH'85, pp. 255-262.
- Guenter, B., and Parent, R.,
"Computing the Arc Lenght of Parametric
Curves," IEEE Computer Graphics & Applications,
May 1990, Vol. 10, No. 3., pp. 72-78.
- O'Donnell, T. and Olson, A.,
"GRAMPS - A Graphics Language Interperter for
Real-Time Interactive Three-Dimensional Picture Editing
and Animation," SIGGRAPH'81, pp. 133-142.
- Reynolds, C., "Computer
Animation with Scripts and Actors," SIGGRAPH'82, pp.
289-296.
- Thalmann, N., Thalmann, D.and
Fortin, M., "Miranim: An Extensible
Director-Oriented System for the Animation of Realistic
Images," CG\&A, March 1985, pp. 61-73.
- Potmesil, M. and Hoffert, E.,
"FRAMES: Software Tools for Modeling, Rendering and
Animation of 3D Scenes," SIGGRAPH'87, pp. 85-93.
- Green, M. and Sun, H.,
"Interactive Animation," CG&A, Nov. 1988,
pp. 52-64.
- Baraff, D., "Analytical Methods
for Dynamic Simulation of Non-penetrating Rigid
Bodies," SIGGRPAH'89, pp. 223-232.
- Baraff, D., "Curved Surfaces
and Coherence for Non-penetrating Rigid Body
Simulation," SIGGRAPH'90, pp. 19-28.
- Barzel, R.and Barr, A., "A
Modeling System Based on Dynamic Constraints,"
SIGGRPAH'88, pp. 179-188.
- Barzel, R., "Physically-Based
Modeling for Computer Graphics: A Structured
Approach," Academic Press, 1992.
- Brotman, L. and Netravali, A.,
"Motion Interpolation by Optimal Control,"
SIGGRPAH'88, pp. 309-315.
- Hahn, J., "Realistic Animation
of Rigid Bodies," SIGGRPAH'88, pp. 299-308.
- Herzen, B., Barr, A., and Zatz, H.,
"Geometric Collisions for Time-Dependent Parametric
Surfaces," SIGGRAPH'90, pp. 39-48.
- Issacs, P. and Cohen, M.,
"Controlling Dynamic Simulation with Kinematic
Constraints," SIGGRAPH'87, pp. 215-224.
- Moore, M. and Wilhelms, J.,
"Collision Detection and Response for Computer
Animation," SIGGRPAH'88, pp. 289-298.
- Terzopoulos, D., Platt, Isaacs,
P. and Cohen, M., "Controlling Dynamic Simualtion
with Kinematic Constraints, Behavior Functions and
Inverse Dynamics," SIGGRAPH'87, pp. 215-224.
- Witkin, A., Fleischer, K. and Barr,
A., "Energy Constraints on Parameterized
Models," SIGGRAPH'87, pp. 225-232.
- Witkin, A. and Kass, M.,
"Spacetime Constraints," SIGGRAPH'88, pp.
159-168.
- Sutherland, I., "Sketchpad: A
Man-Machine Graphical Communicatin System," AFIPS
Conference Proceedings of the Spring Joint Computer
Conference, Detroit, Michigan, January, 1963. OR Tutorial
and Selected Readings in Interactive Computer Graphics,
Herbert Freeman (ed.), IEEE Computer Society, 1980, pp.
2-19.
- Terzopoulos, D., Platt, Isaacs,
P. and Cohen, M., "Controlling Dynamic Simualtion
with Kinematic Constraints, Behavior Functions and
Inverse Dynamics," SIGGRAPH'87, pp. 215-224.
- Witkin, A., Fleischer, K. and Barr,
A., "Energy Constraints on Parameterized
Models," SIGGRAPH'87, pp. 225-232.
- Leler, W., Constraint Programming
Languages: Their Specification and Generation,
Addison-Wesley Publishing Co., New York, 1988.
- Barzel, R.and Barr, A., "A
Modeling System Based on Dynamic Constraints,"
SIGGRPAH'88, pp. 179-188.
- Platt, J. and Barr, A.,
"Constraint Methods for Flexible Models,"
SIGGRPAH'88, pp. 279-288.
- Gourret, J., Thalmann, N. and
Thalmann, D., "Simulation of Object and Human Skin
Deformations in a Grasping Task," SIGGRAPH'89, pp.
21-30.
- Haumann, D., "Modeling the
Physical Behavior of Flexible Objects," SIGGRAPH'87
course notes: Topics in Physically Based Modeling, 1987.
- Haumann, D., Generating Realistic
Motion Using Batural Physical Laws," SIGGRAPH'87
Course Notes: Topics in Physically Based Modeling, 1987.
- Haumann, D. and Parent, R.,
"The Behavioral Test-Bed: Obtaining Complex Behavior
from Simple Rules," The Visual Computer, Vol. 4,
No.6, 1988, pp. 332-347.
- Heckbert, P., "Ray Tracing
Jell-O Brand Gelatin, Computer Graphics, Vol. 21, No. 4,
pp.73-74, 1987.
- Miller, G., "The Motion Dynamics
of Snakes and Worms," SIGGRPAH'88, pp. 169-178.
- Platt, J. and Barr, A.,
"Constraint Methods for Flexible Models,"
SIGGRPAH'88, pp. 279-288.
- Pentland, A. and WIlliams, J.,
"Good Vibrations: Modal Dynamics afor Graphics and
Animation," SIGGRAPH'89, pp. 215-222.
- Terzopoulos, D., Platt, J.,
Barr, A. and Fleischer, K., "Elastically Deformable
Models," SIGGRAPH'87, pp. 205-214.
- Terzopoulos, D. and Fleischer,
K., "Modeling Inelastic Deformation:
Viscoelasticity, Plasticity, Fracture," SIGGRPAH'88,
pp. 269-278.
- Terzopoulos, D. and Witkin,
A., "Physically Based Models with Rigid and
Deformable Components," CG&A, Nov. 1988, pp.
41-51.
- Weil, J., "The Synthesis of Cloth
Objects," SIGGRAPH'86, pp. 49-54.
- Witkin, A. and Welch, W., "Fast
Animation and Control of Nonrigid Structures,"
SIGGRAPH'90, pp. 243-252.
- Sorenson, Peter, "Morphing Magic," Computer
Graphics World, Vol. 15, No. 1, January 1992, pp. 37-42.
- Beier, Thaddeus, and Neely, Shawn,
"Feature Based Image Metamorphosis," SIGGRAPH
'92, pp. 25-42.
- Hughes, John, "Scheduled Fourier Volume
Morphing," SIGGRAPH '92, pp. 43-46.
- Sederberg, Thomas, and Greenwook,Eugene, "A
Physically Based Approach to 2-D Shape Blening,"
SIGGRAPH '92, pp. 25-34.
- Kent, James, Carlson, Wayne, and Parent, Richard,
"Shape Transformation for Polyhedral Objects,"
SIGGRAPH'92, pp. 47-54.
- Wolberg, George, "Digital Image
Warping," IEEE Computer Society Press, Los Alamitos,
CA, 1988.
- Barr, A., "Global and Local
Deformations of Solid Primitives," SIGGRAPH'84, pp.
21-30.
- Burtnyk, N. and Wein, M.,
"Interactive Skeleton Techniques for Enhancing
Motion Dynamics in Key Frame Animation," CACM,
Vol.19, No. 10, Oct. 1976, pp. 564-569.
- Chen, E. and Parent, R., "Shape
Averaging and Its Applications to Industrial
Design," CG&A, Vol9, No.11, Jan. 1989, pp.
47-54.
- Chiyokura, H., An Extended Rounding
Operation for Modeling Solids with Free-Form
Surfaces," CG&A, Dec. 1987, pp. 27-36.
- Coquillart, S., "Extended
Free-Form Deformation: A Sculpturing Tool for 3D
Geometric Modeling," SIGGRAPH'90, pp. 187-196.
- Coquillart, S. and Jancene, P.,
"Animated Free-Form Deformation: An Interactive
Animation Technique," SIGGRAPH'91, pp. 23-26.
- Forsey, D. and Bartels, R.,
"Hierarchical B-Spline Refinement." ACM
Computer Graphics, vol. 22, no. 4, August 1988,
pp.205-212.
- Hong, T., Magnenat-Thalmann, N. and
Thalmann, D., "A General Algorithm for 3-D SHape
Interpolation in a Facet-Based Representation,"
Proceedings Graphics Interface'88, 6-10 June 1988, pp.
229-235.
- Parent, Rick, "A System for
Sculpting 3-D Data," SIGGRAPH '77, pp. 138-147.
- Reeves, W., Inbetweening for Computer
Animation Utilizing Moving Point Constraints,"
SIGGRAPH'81, pp. 263-270.
- Sederberg, T. and Parry, S.,
"Free-Form Deformations of Solid Geometric
Models," SIGGRAPH'86.
- Wyvill, G., Wyvill, B., and
McPheeters, C., "Solid Texturing of Soft
Objects," CG&A, Dec. 1987, pp. 20-26.
- Reynolds, C., "Flocks, Herds,
and Schools: A Distributed Behavioral Model,"
SIGGRAPH'87, pp. 25-34.
- Reynolds, C., "Not Bumping
Into Things," Physically Based Modeling
Course Notes, SIGGRAPH'88, pp. G-1-13.
- Haumann, D. and Parent, R., "The
Behavioral Test-Bed: Obtaining Complex Behavior from
Simple Rues," The Visual Computer, Vol. 4, No.6,
1988, pp. 332-347.
- Haumann, D., "Using Behavioral
Simulation to Animate Complex Processes," Ph.D.
Dissertation, Ohio State University, 1989.
- Marriott, A. and Widyanto, T.,
"Applying a Visual Perception Model to a Behavioural
Animation System," '91 Eurographics Workshop on
Animation/Simulation.
- Wejchert, J. and Haumann, D.,
"Animation Aerodynamics", SIGGRAPH'91.
- Potts, W., "The Chorus Line
Hypothesis of Manoeuvre Coordination in Avian
Flocks," Nature, Vol. 309, May 1984, pp. 344-5.
- Braitenberg, V., Vehicles:
Experiments in Synthetic Psychology," MIT Press,
1984.
- Wilhelms, J. and Skinner, R.,
"A 'Notion' for Interactive Behavioral Animation
Control," IEEE Computer Graphics and Applications,
May 10,1990, pp. 14-22.
- Urry, D. and Urry, K., Flying Birds,
Harper and Row, 1969.
- Haumann, D. and Parent, R., "The
Behavioral Test-Bed: Obtaining Complex Behavior from
Simple Rules," The Visual Computer, Vol. 4, No.6,
1988, pp. 332-347.
- Issacs, P. and Cohen, M.,
"Controlling Dynamic Simulation with Kinematic
Constraints," SIGGRAPH'87, pp. 215-224.
- McKenna, M., and Zeltzer, D.,
"Dynamic Simulation of Autonomous Legged
Locomotion," SIGGRAPH'90, pp. 29-38.
- Zeltzer, D., "Representation and
Control of Three Dimensional Computer Animated Figures,
Ph.D. Dissertation, The Ohio State University, 1984.
- Norm Badler, Phillips, Webber, "Simulating Humans -
Computer Graphics Animation and Control," Oxford
University Press, New York, 1993.
- Norm Badler, Brian Barsky, Dave Zeltzer (eds.),
"Making Them Move - Mechanics, Control and Animation
of Articulated Figures," Morgan Kaufmann, San Mateo,
CA, 1991.
- Armstrong, W., Green, M., and Lake,
R., "Near-Real-Time Control of Human Figure
Models," CG&A June 1987, pp. 52-61.
- Badler, N., Manoocherhri, K. and
Walters, G., "Articulated Figure Positioning by
Multiple Constraints, CG&A June 1987, pp. 28-38.
- Badler, N., Barsky, B. and Zeltzer,
D. (Eds.), Making Them Move, Morgan Kaufmann Publ., 1991.
- Blinn, J., "Jim Blinn's Corner:
Nested Transformations and Blobby Man," CG&A,
Oct. 1987, pp.
- Bruderlin, A. and Calvert, T.,
"Goal-Directed, Dynamic Animation of Human
Walking," SIGGRAPH'89, pp. 233-242.
- Calvert, Shapman, and Patla,
"Aspects of the Kinematic Simulation of Human
Movement," IEEE CG&A, Nov. 1982.
- Chadwick and Parent, "Critter
Construction: Developing Characters for Computer
Animation," Proceedings PIXIM, 1988.
- Chadwick, J, Haumann, D., and
Parent, R., "Layered Construction for Deformable
Animated Characters," SIGGRAPH'89, pp. 243-252.
- CoCo, Donna, "Breathing Life into 3D Humans,"
Computer Graphics World, Vol. 18, No. 8 August 1995, pp.
40-51.
- Girard, M., "Interactive Design
of 3D Computer-Animated Legged Animal Motion,"
CG&A June 1987, pp. 39-51.
- Girard, M. and Maciejewski, A.,
"Computational Modeling for the Computer Animation
of Legged Figures," SIGGRAPH'85, pp. 263-270.
- Gourret, J., Thalmann, N. and
Thalmann, D., "Simulation of Object and Human Skin
Deformations in a Grasping Task," SIGGRAPH'89, pp.
21-30.
- Korein and Badler, "Techniques
for Generating the Goal-Directed Motion of Articulated
Structures," IEEE CG&A, Mov. 1982
- Kroyer, B., "3D Character
Animation by Computer," Preface to Course Notes,
SIGGRAPH'87.
- Lee, P., Wei, S., Zhao, J., and Badler,
N., "Strength Guided Motion," SIGGRAPH'90, pp.
253-262.
- Robertson, Barbara, "3D Characters on Parade,"
Computer Graphics World, Vol. 17, No. 3, March 1994, pp.
28-34.
- Emmett, Arielle, "Preparing for a Career in
Animation," Computer Graphics World, Vol. 18, No. 8
August 1995, pp. 55-63.
- Magnenat-Thalman, N. and Thalman,
D., "The Direction of Synthetic Actors in the Film
Rendezvous a Montreal." IEEE Computer Graphics and
Applications, Dec. 1987.
- McGovern, T., "The Use of
Live-Action Footage as a Tool for the Animator," 3D
Character Animation by Computer Course Notes,
SIGGRAPH'87.
- McKenna, M. and Zeltzer, D.,
"Dynamic Simulation of Autonomous Legged
Locomotion," SIGGRAPH'90, pp. 29-38.
- Mirolo, C. and Pagello, E., "A
Solid Modeling System for Robot Action Planning,"
CG&A, Jan. 1989, pp. 55-69.
- Monheit, G. and Badler, N., "A
Kinematic Model of the Human Spine and Torso,"
CG&A, March 1991, pp. 29-38.
- Porter, Stephen, "Made for the Stage,"
Computer Graphics World, August 1990, Vol. 13, No. 8, pp.
60-69.
- Potter, C., "The Human
Factor," Computer Graphics World, March 1991, pp.
61-68.
- Robertson, Barbara, "3D Characters on Parade,"
Computer Graphics World, Vol. 17, No. 3, March 1994, pp.
28-34.
- Steketee and Badler, "
Parametric Keyframe Interpolation Incorporating Kinetic
Adjustment and Phrasing Control," SIGGRAPH '85.
- Thalmann, N. and Thalmann, D.,
"The Direction of Synthetic Actors in the Film
Rendez-vous a Montreal," CG\&A, Dec. 1987, pp.
9-19.
- Van Baerle, S., "A Case Study
of Flexible Figure Animation." 3D Character
Animation by Computer Course Notes, SIGGRAPH'87.
- Wilhelms, J., "Using Dynamic
Analysis for Realistic Animation of Articulated
Bodies," CG&A June 1987, pp. 12-27.
- Elson, M., "Winged Edge
Polyhedral Models: Their Use in the Construction of
Characters, Speech, Emotion and Body Language,"
SIGGRAPH'90 Course Notes #26, Introduction to Computer
Animation.
- Elson, M., "Aspects of Computer
Animation Production," SIGRAPH'89 Course Notes \#4,
Instroduction to Computer Animation.
- Good, C., "Tin Toy,"
SIGGRAPH'89 Course Notes \#4: 3D Character Animation by
Coomputer, 1989.
- Jasmin, P., "Character Animation
and Related Topics: A Survey of Ideas and
Techniques," SIGGRAPH'89 Course Notes \#9:
Introduction to Computer Animation.
- Landreth, Chris., "Faces with
Personality," Computer Graphics World, Vol. 19, No.
2, February 1996, pp. 58-61.
- Mahoney, Diana Phillips, "Facial Animation,"
Computer Graphics World, Vol. 18, No. 1 January 1995, pp.
60-62.
- Magnenat-Thalmann, N. and Thalmann,
D., "Computer Animation," Springer-Verlag,
Tokyo, pp.130-134, 1985.
- Platt, S., and Badler, N.,
"Animating Facial Expressions," SIGGRAPH'81,
pp. 245-252.
- Reeves, W., "Simple and Complex
Facial Animation: Case Studies," SIGGRAPH'90 Course
Notes \#26: State of the Art in Facial Animation, pp.
90-106.
- Waters, K., "A Muscle Model for
Animating Three-Dimensional Facial Expression,"
SIGGRAPH'87, pp. 17-24.
- Williams, L.,
"Performance-Driven Facial Animation,"
SIGGRAPH'90, pp. 235-242.
- Bruderlin, Armin, and Williams, Lance, "Motion
Signal Processing", SIGGRAPH'95, pp. 97-104.
- Robertson, Barbara, "Caught in the Act,"
Computer Graphics World, Vol. 17, No. 9 September 1994,
pp. 23-28.
- Unuma, Munetoshi, Anjyo, Ken, and Takeuchi, Ryozo,
"Fourier Principles for Emotion-based Human Figure
Animation", SIGGRAPH'95, pp. 91-96.
- Witkin, Andrew, and Popovic, Zoran, "Motion
Warping", SIGGRAPH'95, pp. 105-108.
- Oppenheimer, P., "Real Time
Design and Animation of Fractal Plants and Trees,"
SIGGRAPH'86, pp. 55-64.
- Prusinkeiwicz, P., Lindenmayer,
A., and Hanan, J., "Developmental Models of
Herbaceous Plants for Computer Imagery Purposes,"
SIGGRPAH'88, pp. 141-150.
- Reffye, P., Edelin, C., Francon, J.,
Jaeger, M., and Puech, C., "Plant Models Faithful to
Botanical Structure and Development," SIGGRPAH'88,
pp. 151-158.
- Greene, N., "Voxel Space
Automata: Modeling with Stochastic growth Processes in
Voxel Space," SIGGRAPH'89, pp. 175-184.
- Blinn, J., "Light reflection
functions for simulation of clouds and dusty
surfaces." Proc. SIGGRAPH '82, In Comput. Gr. 16,3,
(July 1982), pp. 21-29.
- Ebert, Dave, Carlson, Wayne, and
Parent Richard, "Solid Spaces and Inverse Particle
Systems for Controlling the Animation of Gases and
Fluids," The Visual Computer, Vol. 10, No. 4, 1994.
- Ebert, Dave, "Design and
Animation of Volume Density Functions," The Journal
of Visualization and Computer Animation, Vol. 4, No. 4,
1993, pp. 213-232.
- Ebert, Dave and Parent, Richard,
"Rendering and Animation of Gaseous Phenomena by
Combining Fast Volume and Scanline A-buffer
Techniques," SIGGRAPH'90.
- Fournier, A. and Reeves, W., "A
Simple Model of Ocean Waves," SIGGRAPH'86, pp.
75-84.
- Gardner, G., "Visual Simulation
of Clouds," SIGGRAPH'85, pp. 297-304.
- Kass, M. and Miller, G., "Rapid,
Stable Fluid Dynamics for Computer Graphics,"
SIGGRAPH'90, pp. 49-58.
- Mastin, G., Watterberg, P. and Mareda,
J., "Fourier Synthesis of Ocean Scenes,"
CG&A, March 1987, pp. 16-23.
- Max, N., "Vectorized Procedural
Models for Natural Terrain: Waves and Islands in the
Sunset," SIGGRAPH'81, pp. 317-324.
- Peachey, D., "Modeling Waves and
Surf," SIGGRAPH'86, pp. 65-74.
- Reeves, W., "Particle Systems -
A Technique for Modeling a Class of Fuzzy Objects,"
SIGGRAPH'83, pp. 359-376.
- Reeves, W. and Blau,
"Approximate and Probabilistic Algorithms for
Shading and Rendering Structured Particle Systems,"
SIGGRAPH'85, pp. 313-322.
- Robertson, Barbara, "Powerful Particles,"
Computer Graphics World, Vol. 16, No. 7, July 1993, pp.
40-48.
- Sims, K., Particle Animation and
Rendering Using Data Parallel Computation,"
SIGGRAPH'90, pp. 405-414.
- Korein, J., and Badler, N.,
"Temporal Anti-Aliasing in Computer Generated
Animation," SIGGRAPH'83, pp. 377-388.
- Potmesil, M. and Chadkravarty, I.,
"Modeling Motion Blur in Computer Generated
Images," SIGGRAPH'83, pp. 389-400.
- Cook, R., Porter, T. and Carpenter, L.,
"Distributed Ray Tracing," SIGGRAPH'84, pp.
137-146.
- Grant, C., "Integrated Analytic
Spatial and Temporal Antialiasing for Polyhedra in
4-Space," SIGGRAPH'85, pp. 79-84.
- Max, N. and Lerner, C., "A
Two-and-a-Half-D Motion-Blur Algorithm,"
SIGGRAPH'85, pp. 85-94.
- John Craig, "Introduction to Robotics Mechanics and
Control," Addison-Wesley, New York, 1989.
- Kikuo Fujimura, "Motion Planning in Dynamic
Environments," Springer-Verlag, New York, 1991.
- Conrac Corp. "Raster Graphics Handbook," (2nd
edition), van Nostrand Reinhold, New York, 1985.
- William Leler, Constraint Programming Languages - Their
Specification and Generation, Addison-Wesley Publ, New
York, 1988
- Steven C. Frautsch, Riochard P. Olenick, Tom M. Apostol,
and David L. Goodstein, The Mechanical Universe,
Cambridge University Press, Cambridge, 1986.
- David Potter, "Computational Physics," John
Wiley & Sons, New York, 1973.
- N.C. Barford, "Mechanics," John Wiley &
Sons, New York, 1973.
- H.C. Corben and P. Stehle, "Classical
Mechanics," John Wiley & Sons, New York, 1960.
- K. Symon, "Mechanics," Addison-Wesley,
Reading, MA, 1971.
- A. Webster, "The Dynamics of Particles and of
Rigid, Elastic, and Fluid Bodies," G.E. Stechert
& CO., New York, 1942.
- William H. Press, Brian P.
Flannery, Saul A. Teukolsky and William T. Vetterling,
"Numerical Recipies - The Art of Scientific
Computing," Cambridge University Press, Cambridge,
1986.
- Robertson, Barbara, "Hair-Raising Effects,"
Computer Graphics World, Vol. 18, No. 10, October 1995,
pp. 25-30.
- Sorensen, Peter, "Hair-Raising Graphics,"
Computer Graphics World, Vol. 13, No. 1, January 1990,
pp. 40-48.
- Shoemacke, K., "Animating
Rotation iwth Quaternion Curves," SIGGRAPH'85, pp.
245-254.
- Noma, T. and Kunii, T.,
"ANIMENGINE: An Engineering Animation System,"
CG&A, Oct. 1985, pp. 24-33.
- Thalmann, N. and Thalmann, D.,
"Three-Dimensional Computer Animation: More an
Evolution Than a Motion Problem," CG&A, Oct.
1985, pp. 47-57.
- Thalmann, N. and Thalmann, D.,
"An Indexed Bibliography on Computer
Animation," CG&A, July 1985, pp. 76-86.
- Yaeger, L., Upson, C. and Myers, R.,
"Combining Physical and Visual Simulation - Creation
of the Planet Jupiter for the Film 2010",
SIGGRAPH'86, pp. 85-94
Also, see the
online SIGGRAPH bibliography
Go back to Table of Contents
Go to Appendices
Rick Parent ([email protected])
Last updated 12/8/9