Data Structures and Algorithms
with Object-Oriented Design Patterns in C# |
The running time performance of the common language runtime is given by a set of axioms which we shall now postulate. The first axiom addresses the running time of simple variable references:
Axiom The time required to fetch an operand from memory is a constant, , and the time required to store a result in memory is a constant, .
According to Axiom , the assignment statement
y = x;has running time . That is, the time taken to fetch the value of variable x is and the time taken to store the value in variable y is .
We shall apply Axiom to manifest constants too: The assignment
y = 1;also has running time . To see why this should be the case, consider that the constant typically needs to be stored in the memory of the computer, and we can expect the cost of fetching it to be the same as that of fetching any other operand.
The next axiom addresses the running time of simple arithmetic operations:
Axiom The times required to perform elementary arithmetic operations, such as addition, subtraction, multiplication, division, and comparison, are all constants. These times are denoted by , , , , and , respectively.
According to Axiom , all the simple operations can be accomplished in a fixed amount of time. In order for this to be feasible, the number of bits used to represent a value must be fixed. In C#, the number of bits needed to represent a number range from 8 (for byte and sbyte ) to 64 (for long , ulong and double ). It is precisely because the number of bits used is fixed that we can say that the running times are also fixed. If arbitrarily large numbers are allowed, then the basic arithmetic operations can take an arbitrarily long amount of time.
By applying Axioms and , we can determine that the running time of a statement like
y = y + 1;is . This is because we need to fetch two operands, y and 1; add them; and, store the result back in y.
C# syntax provides several alternative ways to express the same computation:
y += 1; ++y; y++;We shall assume that these alternatives require exactly the same running time as the original statement.
The third basic axiom addresses the method call/return overhead:
Axiom The time required to call a method is a constant, , and the time required to return from a method is a constant, .
When a method is called, certain housekeeping operations need to be performed. Typically this includes saving the return address so that program execution can resume at the correct place after the call, saving the state of any partially completed computations so that they may be resumed after the call, and the allocation of a new execution context (stack frame or activation record ) in which the called method can be evaluated. Conversely, on the return from a method, all of this work is undone. While the method call/return overhead may be rather large, nevertheless it entails a constant amount of work.
In addition to the method call/return overhead, additional overhead is incurred when parameters are passed to the method:
Axiom The time required to pass an argument to a method is the same as the time required to store a value in memory, .
The rationale for making the overhead associated with parameter passing the same as the time to store a value in memory is that the passing of an argument is conceptually the same as assignment of the actual parameter value to the formal parameter of the method.
According to Axiom , the running time of the statement
y = F(x);would be , where is the running time of method F for input x. The first of the two stores is due to the passing of the parameter x to the method F; the second arises from the assignment to the variable y.